| LATEST NEWS .: |
| 05.04.08 - IRC is no more |
| 03.29.08 - A new slightly more bug-free Diaz build |
| 03.21.08 - another diaz build, yep... |
| 03.07.08 - yep, a new Diaz build |
| 03.07.08 - Why is it so hard to make a good hand grenade? |
| 03.05.08 - Duducrazy's Guns 3 public beta time |
| 03.04.08 - Diaz monster update |
| 03.02.08 - Diaz's status bar stuff |
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Please send comments and questions to doomarmory@gmail.com.
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Due to a lack of interest (and clientele), I've unregistered the official Doom Armory IRC channel. Anybody that wishes to contact me in real-time may still use a messenger service or email.
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The latest Diaz build has been uploaded:
http://armory.drdteam.org/wwmods/inprogress/wwhc-diaz.rar
Mirror: http://www.sendspace.com/file/ey53a4
Changes this version:
- Diaz's footsteps are now handled with A_SpawnItemEx - in short, footsteps now trigger splashes (if you're playing with a terrain wad, or in heretic/strife). Thanks to Kate for this.
- Skorpion clips no longer glow in the dark.
- Dropped Skorpion clips now land at a different orientation so they're easier to tell apart from ones that actually have ammo in them.
- Empty Slugthrower and Pistol clips now look more like their respective ammo pickup icons, and land at different orientations so they're harder to mistake for ammo pickups.
- The automap now does not display the clip indicators on the status bar, so it will no longer obscure the title of the map.
- The fullscreen HUD's key indicators have been converted to DrawKeyBar, so they will now show KEYINFO-defined keys. Special exceptions have to be made for Heretic's keys, however, in that they do not have inventory icons by default - these are still displayed using DrawSwitchableImage.
2 Comments
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http://armory.drdteam.org/wwmods/inprogress/wwhc-diaz.rar
Changes this version, compared to last release:
- Player classes/alternate Diaz costumes are now selectable from the New Game menu instead of just through player setup. This should hopefully stop confusion over players occasionally being given the Hernandez class when ZDoom is set to select a random class.
- Cultist graphics were changed to those of the Dune Warrior from Tormentor's Doom bestiary. They now fit much, much better.
- I think I might have reduced the Cultists' firepower a bit, too. I can't remember.
7 Comments
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